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Introducing

Features

Disclaimer

Argo includes all the essentials you’d expect from today’s digital tabletop tools. Below, we highlight the features we believe make Argo unique across any game system, plus a closer look at Forbidden Lands as our proof of concept. All screenshots and videos on this page are captured directly in-engine using placeholder 2D and 3D assets until we finalise the art style and build the full asset library. No mock-ups.

Core gameplay flow

Context Aware Rules

Argo shows the right rules right when they matter. It shows you key modifiers and guides you through the steps and consequences where you act, so you keep the flow.

In Forbidden Lands, click your party’s hex and Argo reacts. Choose Sleep and Argo checks if Make Camp happened, then prompts the correct roll and conditions (Bare Ground → Survival). Pick Forage and Argo shows the terrain modifier instantly (e.g., -1 in Plains).

Character Editor

Create, edit, and manage characters fast. Gear, feats, spells, and progression stay in one place, ready for your next session. You can customise your hero’s look too, shape face and build, then style gear with colours and details.

In Forbidden Lands, build characters with kin, profession, attributes, skills, talents, and gear. As you choose options, Argo shows the relevant rules, what a kin means, which talents a profession unlocks, and how talents connect in a clear tree. Argo also tracks conditions and resources as your party survives the wilds.

Distances and paths

Measure movement and plan routes instantly, with clear paths that respect the map, terrain, and obstacles.

In Forbidden Lands, plot journeys on the hex map and see how far your party can really travel. Argo shows a live movement area that updates with terrain cost and blocked hexes, and it factors in needs like boats or rafts. Give the party horses and the range updates instantly.

Exploration and atmosphere

Fog of War

Reveal the world as players discover it, with dynamic visibility that keeps secrets hidden until they’re earned.

In Forbidden Lands, explore the Ravenlands one hex at a time. Uncover landmarks, settlements, and threats while preserving the tension of discovery and the danger of the unknown.

Seasons and Time

Set the mood with light, weather, and seasons. Argo shows the world state at a glance and applies the right visibility modifiers to your rolls automatically.

In Forbidden Lands, Argo tracks quarter of the day, darkness, and seasons. The scene updates in real time, so journey activities’ rolls get the right bonus or penalty.

Worldbuilding and GM tools

Terrain Editor

Shape the map fast with intuitive tools. Paint terrain, edit rivers, place landmarks, and Argo updates movement and travel costs automatically.

In Forbidden Lands, customise the Ravenlands in minutes. Swap hexes, add features, adjust rivers, then jump back into play. Argo recalculates travel distance and reachable zones instantly.

Procedural Generation

Generate wilderness, dungeons, towns, and villages in seconds. Unreal PCG builds the layout, then you tailor it for your campaign.

In Forbidden Lands, generate encounters from the current hex using biome and topography. You can also generate full Adventure Sites, villages, dungeons, and castles, ready to customise.

To be revealed...

Story-first, rules-aware play

Status:

In production

Players interact directly with the world—doors, NPCs, environments—while Argo handles skills, dice, and outcomes in the background. You stay focused on the scene, not the mechanics. Powered by integrated game systems and automated resolution.

Prep that feels like world-building, not admin

Status:

In production

Preparing a session means shaping spaces and encounters, not filling forms. Draw, generate, and refine locations and content inside Argo and watch them come alive fast. Powered by procedural tools and a unified space for maps, NPCs, and story assets.

Confident improvisation and low-prep depth

Status:

In production

When plans change—or time is short—Argo keeps the world coherent and rich. Generate details, encounters, and ideas on the fly while still controlling tone and direction. Powered by embedded AI and local LLMs designed for narrative play.

One table, one flow, one space

Status:

In production

Run the entire session from a single environment: scenes, video, voice, and pacing. Side rooms handle private moments without interrupting the party, and campaign tools carry everything between sessions. Powered by integrated comms and role-aware views.

A creator-ready ecosystem

Status:

In production

Everything you build exists and evolves inside Argo—and can become reusable content. This grows into a pipeline from homebrew prep to professional publishing. Powered by consistent tools, exportable content, and a future marketplace.

One table, one flow, one space

Status:

In production

Run the entire session from a single environment: scenes, video, voice, and pacing. Side rooms handle private moments without interrupting the party, and campaign tools carry everything between sessions. Powered by integrated comms and role-aware views.

For the Game Masters

Story-first,
rules-aware play

Status:

In production

Players interact directly with the world—doors, NPCs, environments—while Argo handles skills, dice, and outcomes in the background. You stay focused on the scene, not the mechanics. Powered by integrated game systems and automated resolution.

Prep that feels like world-building, not admin

Status:

In production

Preparing a session means shaping spaces and encounters, not filling forms. Draw, generate, and refine locations and content inside Argo and watch them come alive fast. Powered by procedural tools and a unified space for maps, NPCs, and story assets.

Prep that feels like world-building, not admin

Status:

In production

Preparing a session means shaping spaces and encounters, not filling forms. Draw, generate, and refine locations and content inside Argo and watch them come alive fast. Powered by procedural tools and a unified space for maps, NPCs, and story assets.

Confident improvisation and low-prep depth

Status:

In production

When plans change—or time is short—Argo keeps the world coherent and rich. Generate details, encounters, and ideas on the fly while still controlling tone and direction. Powered by embedded AI and local LLMs designed for narrative play.

One table, one flow, one space

Status:

In production

Run the entire session from a single environment: scenes, video, voice, and pacing. Side rooms handle private moments without interrupting the party, and campaign tools carry everything between sessions. Powered by integrated comms and role-aware views.

A creator-ready ecosystem

Status:

In production

Everything you build exists and evolves inside Argo—and can become reusable content. This grows into a pipeline from homebrew prep to professional publishing. Powered by consistent tools, exportable content, and a future marketplace.

One table, one flow, one space

Status:

Not started

Run the entire session from a single environment: scenes, video, voice, and pacing. Side rooms handle private moments without interrupting the party, and campaign tools carry everything between sessions. Powered by integrated comms and role-aware views.

For the Players

Story-first, rules-aware play

Status:

In production

Players interact directly with the world—doors, NPCs, environments—while Argo handles skills, dice, and outcomes in the background. You stay focused on the scene, not the mechanics. Powered by integrated game systems and automated resolution.

Prep that feels like world-building, not admin

Status:

In production

Preparing a session means shaping spaces and encounters, not filling forms. Draw, generate, and refine locations and content inside Argo and watch them come alive fast. Powered by procedural tools and a unified space for maps, NPCs, and story assets.

Confident improvisation and low-prep depth

Status:

In production

When plans change—or time is short—Argo keeps the world coherent and rich. Generate details, encounters, and ideas on the fly while still controlling tone and direction. Powered by embedded AI and local LLMs designed for narrative play.

One table, one flow, one space

Status:

In production

Run the entire session from a single environment: scenes, video, voice, and pacing. Side rooms handle private moments without interrupting the party, and campaign tools carry everything between sessions. Powered by integrated comms and role-aware views.

A creator-ready ecosystem

Status:

In production

Everything you build exists and evolves inside Argo—and can become reusable content. This grows into a pipeline from homebrew prep to professional publishing. Powered by consistent tools, exportable content, and a future marketplace.

One table, one flow, one space

Status:

In production

Run the entire session from a single environment: scenes, video, voice, and pacing. Side rooms handle private moments without interrupting the party, and campaign tools carry everything between sessions. Powered by integrated comms and role-aware views.

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