Behind ARGO

Meet the Founders & the Argo Team

Beto Bandeira

Founder & Technical Director

Gameplay programmer with 15 years’ experience across Rockstar and Ubisoft, focused on 3C feel and responsiveness. RPG player since 1993.

GTA VI (in development) – Red Dead Redemption 2 – Ghost Recon Future Soldier – Tintin

Adrien Pelov

Founder & Technical Designer

Technical game designer with 10+ years’ experience, specialising in procedural generation and rules-aware systems, with a love of tactical RPGs.

Deadcore – Gotham Knights – Warhammer Eternal Crusade

Leondios Fex Tsiobanelis

Founder & Art Director

Graphic designer with 15+ years’ experience, shaping visual identities across brands and products.

Nike – Intel – Nespresso – Electrolux

Carlos Pereira

Fullstack PRogrammer

Software engineer with a background in banking security, geospatial information systems, and Earth observation software. His work has included bespoke GIS platforms and scientific data tools supporting the European Space Agency's Digital Twin Earth programme

ABS - Andrew Bailey-Smith

Games Producer, Designer & Storyteller

Producer, designer and storyteller with 18+ years’ experience, helping teams deliver AAA, indie and immersive projects.

GTA IV, V & VI (in development) – Red Dead Redemption 1 & 2 – L. A. Noire

Arnaud Noble

Senior Sound Designer

Sound designer with 14+ years’ experience, creating immersive worlds and distinctive audio identities.

Assassin’s Creed Syndicate - Ghost Recon Wildlands - For Honor - Deus Ex: Mankind Divided

Cédric Liaudet

Senior Audio Programmer

Audio programmer with 15+ years’ experience, focused on interactive sound systems. Global game jammer since 2009.

Watch Dogs - Far Cry 5 - Rainbow 6 Siege - BioShock 4 (in development) - Unkown 9

Carlos Eduardo Lara Augusto

Senior network programmer

Software engineer with 18+ years’ experience, passionate about building robust multiplayer systems.

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