Behind ARGO
Meet the Founders & the Argo Team
Beto Bandeira
Founder & Technical Director
Gameplay programmer with 15 years’ experience across Rockstar and Ubisoft, focused on 3C feel and responsiveness. RPG player since 1993.
GTA VI (in development) – Red Dead Redemption 2 – Ghost Recon Future Soldier – Tintin
Adrien Pelov
Founder & Technical Designer
Technical game designer with 10+ years’ experience, specialising in procedural generation and rules-aware systems, with a love of tactical RPGs.
Deadcore – Gotham Knights – Warhammer Eternal Crusade
Leondios Fex Tsiobanelis
Founder & Art Director
Graphic designer with 15+ years’ experience, shaping visual identities across brands and products.
Nike – Intel – Nespresso – Electrolux
Carlos Pereira
Fullstack PRogrammer
Software engineer with a background in banking security, geospatial information systems, and Earth observation software. His work has included bespoke GIS platforms and scientific data tools supporting the European Space Agency's Digital Twin Earth programme
ABS - Andrew Bailey-Smith
Games Producer, Designer & Storyteller
Producer, designer and storyteller with 18+ years’ experience, helping teams deliver AAA, indie and immersive projects.
GTA IV, V & VI (in development) – Red Dead Redemption 1 & 2 – L. A. Noire
Arnaud Noble
Senior Sound Designer
Sound designer with 14+ years’ experience, creating immersive worlds and distinctive audio identities.
Assassin’s Creed Syndicate - Ghost Recon Wildlands - For Honor - Deus Ex: Mankind Divided
Cédric Liaudet
Senior Audio Programmer
Audio programmer with 15+ years’ experience, focused on interactive sound systems. Global game jammer since 2009.
Watch Dogs - Far Cry 5 - Rainbow 6 Siege - BioShock 4 (in development) - Unkown 9
Carlos Eduardo Lara Augusto
Senior network programmer
Software engineer with 18+ years’ experience, passionate about building robust multiplayer systems.
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